A Table-Side Reference

UES · Mahjong

Modern American Rules

The Tiles

BAMS4 of each
發
Green
DOTS4 of each
白
Soap
CRAKS4 of each
一萬
二萬
三萬
四萬
五萬
六萬
七萬
八萬
九萬
中
Red
WINDS 4 each
N北
E東
W西
S南
FLOWERS 8 total
1SPR
2SUM
3AUT
4WIN
JOKERS 4 total
JOEKRS
JOEKRS
JOEKRS
JOEKRS
TILE COUNTS 152 Total 4 Each Suited 4 Each Wind 4 Each Dragon 8 Flowers 8 Jokers

The Charleston

First Charleston — R · O · L (Required)

  1. Pass 3 tiles Right
  2. Pass 3 tiles Over
  3. Pass 3 tiles Left (can blind pass)

Second Charleston — L · O · R (Optional)

  1. Pass 3 tiles Left
  2. Pass 3 tiles Over
  3. Pass 3 tiles Right (can blind pass)

Courtesy Pass — After Second Charleston

Exchange 0–3 tiles with the player across from you.

Game Flow

  1. Pick a Tile — draw from the wall
  2. Joker Swap — optional: swap jokers from exposed sets
  3. Discard — place one tile face up and announce it

Direction of Play

↻ Play moves counter-clockwise

↺ Wall moves clockwise

Joker Rules

Jokers Allowed

  • In Pungs (3 of a kind)
  • In Kongs (4 of a kind)
  • In Quints (5 of a kind)
  • In Sextets (6 of a kind, when specified)

Jokers Not Allowed

  • In Singles or Pairs (1 · 22)
  • In Unlike Number Groupings (2468 · 135)
  • In Runs or Sequences
  • In Winds (NEWS · NN · EE)
  • Cannot be passed in the Charleston

Calling Tiles

  • A discarded tile may be called to complete an exposed Pung, Kong, Quint, or Sextet
  • Tiles may not be called for Singles, Pairs, or Concealed hands (marked "C" on the card)
  • Exception: Any tile (except Jokers) can be called to declare Mahjong
  • When calling, clearly name the tile and immediately reveal the completed set

Reading the Card

NEWS
Any Wind tile (North, East, West, South)
Any
Any tile from that suit (numbers 1–9)
1–9
Specific numbers required
(C)
Concealed hand — keep tiles hidden
X
Exposed — show tiles when called
Dragons
Red · Crak · Green · Bam · Soap · Dot

Colors on the Card

Colors refer to suits (Dots · Bams · Craks), not numbers.

One Color — all tiles from same suit

Two Colors — tiles from two different suits

Three Colors — tiles from three different suits

Hand Types

Patterns shown are examples. Always follow the current NMJL card.

TypePatternDescriptionJokers?
PairFFTwo identical tilesNo jokers allowed
Pung111Three identical tilesJokers allowed
Kong2222Four identical tilesJokers allowed
Quint33333Five identical tilesJokers allowed
Sextet444444Six identical tiles (when specified on the card)Jokers allowed
Run123Three consecutive tiles (same suit)No jokers allowed

Winning — Mahjong!

  • Match one complete hand exactly as shown on the card
  • You may win by calling a discarded tile (Jokers cannot be called)
  • Clearly say "Mahjong!" and reveal your full hand
  • Wins from a self-drawn tile (from the wall) score double
  • An incorrect exposure results in a dead hand and the win is forfeited

Etiquette

Do

  • Clearly announce each discard
  • Pause briefly to allow others to call
  • Keep your rack neat and easy to read
  • Acknowledge and celebrate the wins

Don't

  • Draw from the wall before your turn
  • Change or reclaim a discarded tile
  • Peek at other players' racks
  • Pressure players to move faster

Quick Tips for Beginners

  1. Choose hands with simpler requirements to start (fewer pairs, no concealed sets)
  2. Stay flexible — avoid locking into one hand too early
  3. Pay attention to discards to help guide safe plays
  4. Early in the game, Winds and Dragons are often safe to discard (unless needed)
  5. Spend time getting comfortable with the card — it gets easier with practice

Want to see it at the table?

Book a Lesson

Scan to visit

QR code to UES Mahjong website

uesmahjong.com